Stitch Era Universal Crack Reflexive
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personal flaw [46] : this fetish is a paper-cut-and-paste needle and thread, a bright red and blue ribbon. this fetish is placed in a pocket or worn as a necklace, and used reflexively to mark the wearer of a personal flaw, whatever they may be. the fetish is activated when the werewolf encounters a random flaw, and reflects the flaw onto the target by wounding them. it does not reflect an existing flaw, nor does it reflect the flaws of allies or friends. this fetish is created with a magpie-spirit. action: reflexive
gossamer [47] : this is a wispy thread of light, seen as a sort of gossamer between worlds. it is used to stow away other possessions, or as a pendant, or it is used reflexively, as in the case of a thief, to help them to stealthily move about unnoticed. if the thread is used as a pendant, its power is diminished, while it can be used reflexively, as in the case of a thief. its bonus is +1. the thread is useless in daylight, and is rendered invisible if the werewolf is wearing anything with a chaos or darkness attribute. this fetish is created with a bird-spirit. action: reflexive
bone lance [24] : the bone lance has no magical properties, but its sharp steel tip can pierce a werewolf's flesh and withdraw blood without doing damage to bone. this is an improvised fetish, and the werewolf may remove it at any time for free - the fetish user must still make a successful reflexive roll with a minimum morality of 3 before removing the fetish and suffering any consequences. d8a7b2ff72
coffin stitch [29] : leather straps made to resemble a common coffin, the coffin stitch can hold an unconscious werewolf to keep him from waking up and attacking. a coffin stitch can be used a number of times per day equal to the number of stamina dots the werewolf has. this number can be reduced by one if the werewolf gains or loses stamina through other means (like damage taken, etc). the coffin stitch holds a werewolves weight for a number of turns equal to his stamina or health. it can hold one werewolf or one werewolf and one human. the straps are large and heavy. a werewolf trapped in a coffin stitch can be dragged along the ground, but cannot jump or climb. a werewolves trapped in a coffin stitch will wake up as soon as he is dragged to any kind of motion. a dog-spirit helps create this fetish. action: reflexive
diagnostic stitch [30] : this beautiful, intricately knotted leather has been used to sew up wounds for thousands of years. no one knows who made this stitch, but many believe that it could have been made by a ninja. this stitch does not ever heal, but as long as it is used, it allows the werewolf to keep his wounds from becoming infected. a werewolves health dots added by this fetish count as stamina dots. this fetish can be used only once per day. its value can be reduced by the werewolves stamina. however, if a werewolves stamina drops to zero, the fetish is no longer usable. a werewolves health points added by this fetish count as stamina dots. its value can be reduced by the werewolves health. however, if a werewolves health drops to zero, the fetish is no longer usable. a dog-spirit helps create this fetish. action: reflexive