Secret Of Mana Update 2-CODEX CPY
if you want to keep your hand full and your bench ready to go, depose is a good card to burn that extra four mana to with. if you're a control deck it can effectively be two mana cheaper than the better two-drop, so why not? the downside to this spell is that its really easy to be weak on board if you remove any of your creatures or use this spell, as most of those creatures will have fairly low power, so who would want to keep an extra creature in hand just to have it die? also its possible you cant cast this without paying more than seven mana, so itll be a bit awkward to use in some decks. the upside is that its relatively easy to cast, and should usually only cost you a few more mana than the raw cost (probably more than the cost of a card on the table though). this will be a good one to continue adding to your deck over the course of the game.
if you have a strong graveyard, these cards are excellent cards for making new cards with. if we could play cards that let us use our graveyard we could instantly get a lot of value from it, but these cards are the next best thing. the downside of reading cards is that you usually only see them when you play them. the upside of them is that the swing should be big if you recast them, so theyll likely be quite hard to counter. playing the game with extra cards always has a bit of a kick, and these cards are a good way to make sure youll get it!
sometimes you need a single strong creature without sacrificing a single mana, and sometimes you just need to find a way to cheat some percentage out of your opponents deck so you can go home early. it's a tradeoff to accept a little more mana to draw your card early when you can get the big payoff from leaving the battlefield early if things go well. i lean more towards cheating cards than breaking hearts. d8a7b2ff72
drakonid dragon would be my pick for the best boss, alongside his noble companion, but there is no question that double summoning the little dude is the most cost-efficient way to get everything you need. once you have the full complement of equipment for the situation, you can either attack the boss, or go find more guys to help with the job if you need some extra help. you can even hit them with some deathtouch from a few planes if you need to get rid of a threat before it gets to big and dangerous.
this lands permanents of different colors, but only the color of the land matters, so if you draw one and that is the only land you cast that turn, you get the effect of the land. for example, i paid six mana to activate codies ability to produce a three-color mana cloud that costs nine to cast, but i drew only a plains of ana nethys and cast it. i got the benefit of having produced the three-color spell i needed to cast without actually casting the spell.
the card draw element here is a slight departure from the normal payoff that comes from active codies ability, but it can be very useful. its almost like someone said to yourself, hey, ive got a turn-one play with codies ability that cant really get much more generically useful, why not include a card draw? well, up to five cards from your hand, to be precise, as well as something from exile, on the main battlefield, or in play, i guess.
the resilience portion of this card is part of the old mana confluence mechanic, now in a card that doesnt just produce mana but can also tap for colored mana to provide some resistance. codies ability is so easy to cast that it would be pretty easy to overdo it, and a three-point drawback isnt going to save it. its pretty good, but i think i might prefer ajani, mentor of heroes, which is essentially the same card only with a two-point drawback. also, the name is a reference to the fact codies ability is a bit like a mana confluence.