Batman Arkham City Version 1.0.0 [PATCHED]
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Batman's combat style was also given a makeover as was his signature gadgets to make them more realistic and have an alternate approach. Batman may not have a melee attack but rather rely on gadgets and also learns new gadgets by spending credits that are obtained by recovering memories. One example of this is the Batarang. The Batarang is used to strike an opponent's back and arm but then, through an animated sequence in the game, break into the opponents head as a result of Batman hardening the materials after knocking the weapon's user unconscious.
The game also features the first ever nightly cycle where heroes can go to the Batcave to change their costume. With the Batwing and the use of the Batmobile, players can feel like they can be Batman at any time and at any place. To empower the players by giving them the experience of being Batman in the game, and with the help of the Arkham City map, players are also given the freedom to do missions on their own terms.
This allows the players to avoid interrupting the story that the developers have worked hard to build in order to build a game that is "more of Batman story than a traditional Rocksteady game". Throughout the game, players get to learn about Batman's past, see the great villains that took over Gotham, and hopefully meet The Joker himself. The developers also take advantage of the bigger game world to offer different Batman experience as well. Oliver explained that this allows them to show a time-line of the events that have happened and offer different Batman experiences to players depending on the time and location. 42d8ba546e1