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On that note, asphalt roads in this game are fairly true to life. There are areas where the surface is uneven or there are some cracks in the asphalt. These features are noticeable on the asphalt racing track, but they are barely visible at all on the more open racing areas, and can be very distracting if you are trying to stay on a smooth section of road. The asphalt is also much more reflective than in some of the other games. The surface reflects glare from the sun in a way that will blind you at night; its not a very realistic look.
Graphically, this is by far the most impressive game on the GBA. The streets themselves are very detailed, and the car models move very smoothly. The cars also seem to maneuver better than in some of the other games, and they wont suddenly do a 180 on a turn that ends up in the air. The changes the camera makes between indoor and outdoor environments is also pretty impressive. Several times in both the indoor and outdoor settings, I found myself driving on a street that seemed to be at an angle, and only on playing the game a few hours later did I realize the camera has been moved down a little while the race is going on. The background music is a nice update as well, and each track comes with a version of the original Asphalt theme that makes the music sound more energetic.
The controls are fairly simple. Just like most of the other Asphalt titles, you control the vehicle by pulling the right analog stick in the direction you want to go. There is also a throttle to speed up and a brake button to slow down. The brake is basically the opposite of the accelerator, and as the vehicles speeds up, the brakes will usually slow it down. d8a7b2ff72
The variety of vehicle classes and realistic physics are the two biggest selling points of this sequel, and they continue to hold the series up with their gameplay, graphics, and sound. Although there were some issues with physics, especially in the dirt sections, there was an improvement over Asphalt 2. The AI is a bit clunky at times, but as long as youre racing against an opponent that isnt making up all the rules, the AI is still fast, challenging, and fun.
The sound isnt quite as good this time around, with the music and audio effects somewhat just a notch below the quality of earlier games in the series. The sound engine was reworked in Asphalt 3D with a focus on helping players hear the police sirens and signs of trouble, as well as other vehicles on the road. In Asphalt 2, the sound is somewhat muddled in its intensity, but it seems to be tweaked enough to no longer be annoying.
Asphalt 2's feeling of polish was lost during the transition from the Game Boy Color to the DS. The first game in the series looked great on the GBC, and the DS copy still looks good in spite of all of its flaws.
If you were worried about Asphalt Urban GT getting bad reviews after it underperformed on the DS launch line-up, you need not be. People who played the Game Boy version or played the game on the GBC know what theyre talking about when they say that this is far and away better than Asphalt 2. This is Asphalt 3D, the high-definition update to the series that is now available on the Nintendo DS. And if you are anything like me and played the original Game Boy version, youll find that Asphalt 3D is a huge improvement over its old version.