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Yes, starting from this game, there is a "suspicion" counter in the game. And it's pretty stupid, unfortunately. When you are seen by enemy/guard characters, . It's stupid, of course, but that's how it's meant to be.
But the most important thing, in my opinion, is that the game is not just a good puzzle game, it is a really good game.
The game, like and - is primarily a game of the genre "make them play by your rules."
The plot of the game, one might say, is a continuation of the events that took place in. This game has everything.
In the game, you can see how the change of day and night takes place, which is another feature1
IO Interactive designed this top-notch Hitman 2: Silent Assassin gameplay experience. It was released on October 11, 2002 and published by Eidos. Hitman 2: Silent Assassin is developed and published by IO Interactive (the same studio responsible for the release of Hitman). The game is based on the Havok engine and is a sequel to Hitman: Codename 47.
Hitman 2: Silent Assassin tells how Agent 47 will go through all the circles of hell, performing tasks related to his contract in Europe, Asia and the Middle East. Unlike the first game in the series, in Hitman 2: Silent Assassin, the player can play the game in any order.